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Shortcuts

Assign Shortcuts to Trigger Input​

You can assign shortcut actions to the trigger buttons.
The shortcuts are activated when you grip the panel with both hands.

It can be assigned to the following triggers:

  • Left Trigger
  • Right Trigger
  • Simultaneous Press Both Triggers

Photo​

[Actions that can be assigned]

  • Close the Panel
  • Save the Image
  • Save the Image and Close the Panel
  • Copy to Clipboard
  • Save to Bookmarks
  • None (No Assignment)

Translation​

[Actions that can be assigned]

  • Close the Panel
  • Go Backward to Previous Page
  • Go Forward to Next Page
  • Go Forward to Next Page / Close the Panel
  • Copy to the Clipboard
  • Save to Bookmarks
  • None (No Assignment)

2DCode Scanning​

[Actions that can be assigned]

  • Close the Panel
  • Open the Link
  • Close the Panel and Open the Link
  • Copy to the Clipboard
  • Save to Bookmarks
  • None (No Assignment)

Assign Shortcuts to Thumb-rest Input​

You can execute shortcuts by tapping the thumb-rest position consecutively.
You can also set the number of taps required to execute the shortcut. By default, it is assigned to the "Gesture Detection ON/OFF" function.

[Actions that can be assigned]

  • Gesture Detection ON/OFF
  • Gather the Panels
  • Close All Panels
  • Display Key Pad
  • None (No Assignment)

** Thumb-rest input can be used with Oculus Touch type controllers and Steam Frame controllers. **

info

If you're using a controller that doesn't support thumb-rest input,
you can enable the same functionality by setting "shortcut1" or "shortcut2" to any button input in SteamVR's controller bindings.

Shortcuts for Steam Frame​

You can assign an action to each button of the Steam Frame controllers, separately for each situation. Press a button once to run its action.
This section is shown only while a Steam Frame controller is connected (including when streaming to a Windows PC).

It can be assigned to the following buttons:

  • A / B / X / Y
  • Right Menu button
  • Left View button

Assignments are set separately for the following three situations. Each situation can be turned ON/OFF (all are ON by default).
When a situation is turned OFF, the button shortcuts in that situation do nothing. The assignments are kept and are used again when you turn it back ON.

While idle​

When you are neither creating a frame nor holding a panel.

[Actions that can be assigned]

  • None
  • Gesture Detection ON/OFF
  • Gather the panels
  • Close All Panels
  • PIN Input KeyPad ON/OFF

By default, the Right Menu button is assigned to "Gesture Detection ON/OFF". The other buttons are set to "None".
"Gesture Detection ON/OFF" also works while gesture detection is OFF, so you can use it to turn detection back ON.

During panel operation​

While you are holding a panel.

[Actions that can be assigned]

  • None
  • Gather around held panel
  • Copy to the Clipboard
  • Save to Bookmarks
  • Go Backward to Previous Page
  • Go Forward to Next Page
  • Save and close / Open link
  • Cancel
  • Save the Image

By default, B is assigned to "Gather around held panel", X to "Copy to the Clipboard", and Y to "Save to Bookmarks". The other buttons are set to "None".

  • Gather around held panel: Gathers the panels around the panel you are holding.
  • Go Backward to Previous Page / Go Forward to Next Page: Turns the pages of the translation result panel. "Go Forward to Next Page" does not close the panel on the last page.
  • Save and close / Open link: Saves the image and closes the panel on the photo preview panel, and opens the link on the 2D code result panel. On a confirmation screen, it runs the button selected with the cursor.
  • Cancel: Presses the cancel button of the panel. On a confirmation screen, it selects "No" (or "Cancel").
  • Save the Image: Saves the image of the photo preview panel and keeps the panel open.

While creating a frame​

While you are holding up a frame (including while recording a GIF animation).

[Actions that can be assigned]

  • None
  • Cancel
  • Toggle repeat mode
  • Self-timer capture
  • Start / stop GIF recording

By default, all buttons are set to "None".

info
  • When "Toggle repeat mode" or "Start / stop GIF recording" is assigned to a button, the corresponding trigger long-press operation is disabled.
  • Turning OFF "While creating a frame" also disables stopping GIF recording with a button.
  • The shortcuts are not accepted while the SteamVR dashboard is open or during the tutorial.
tip

On Steam Frame controllers, the bumpers (LB/RB) work the same as the trigger on the same hand. When Scaling by Joystick is ON, you can also adjust the frame size with up/down on the D-pad.